It only cares that it knows how to read the file. sph file extension, you can– but you don’t need to! MMD doesn’t care what the file extension is. If you want to rename your sphere maps to use the. You can save your textures in any of these formats. MMD can use PNG, JPG, BMP, and TGA formats (and maybe more). The extensions are only there to tell how the image was meant to be used. You don’t have to! These are just regular image files. Maybe you’ve tried to find a way to export to these file formats from GIMP or another image editing program. You’ve probably seen your folders full of. So let’s talk about a few of the ideas around textures. But if you want to be creative– to create new effects, original and eye-catching- then you need to understand how things work under the hood. When that’s the case, your best opening move is to open a model, image, or animation and see how it was done. Sometimes you just want to know how to get something done, to duplicate the cool things you’ve seen others do. That’s what we’re going to be talking about in this tutorial.
Textures are the two dimensional images that MMD (and other 3D renderers) paste over your three-dimensional object. What are textures? What is UV? What is RGBA? What is alpha? What are blend modes? What are clamped textures? How do sphere maps work? How can I make models shiny? What is sph? What is spa?